If you’re serious about learning modelling in Cinema 4D, MILG 11: Hard Surface Modelling Tactics for Cinema 4D is the ideal place to start. MILG11 is the missing link in Cinema 4D modelling, developed specifically for Cinema 4D artists and covering everything you need to know from fundamental modelling concepts to hidden features of key modelling tools. With MILG11: Hard Surface Modelling for Cinema 4D this is no longer the case. Mastering modelling in Cinema 4D has generally relied on finding what tutorials you can for Cinema 4D, then moving on to Maya and Max tutorials to fill the void. Also, finding thorough training that focusses on more than just a few techniques and tools isn’t easy, especially if you’re a Cinema 4D artist. It takes hours, weeks, months & years of practice and mistake-making to reach the stage where you can decipher a mesh just by looking at it. Cinema 4D is a professional 3D modeling, animation, simulation and rendering software solution. Of all the areas a 3D artist can learn, modelling is arguably the most difficult to master.
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