Siralim 3 also has a much longer endgame thanks to Talismans and randomized Itherian creatures / items, which everyone seems to appreciate. Siralim 1 doesn't have a breeding system as far as I can remember Siralim 2 has a breeding system where you can get new creature and get more base stats, but the base stats are so powerful that they practically make levelling almost useless Siralim 3 has a breeding system which has has you making creatures primed to get heriditery, which rearranges the base stats (but genes that you get from. Nether affixes and the fact we went from Sigils to entire Realms as an activity made it much more likely to run into a counter, which encourages mildly more balanced builds, and Zack removed most of the crazy auto-cast effects that killed things instantly. It was also a lot easier to avoid specific counters because the endgame activity was Sigils which told you on the can what you were facing. Then you stacked 'start of battle' casts on spell gems until you couldn't extract anything because enemy parties exploded before the first turn. Can also help with wardrobe, spell gems and runes. Though it looks like you have the cooking covered. Envy (this creature's stats is equal to the highest instance of that stat among your other creatures) using Kindness (this creature shares 15% of its stats with each other creature) and then building a creature for each specific stat and using more 'share-stat effects' so the rebounds get ludicrous. Yeah I can help with some of the stuff, add in the breeding combos I have found as well as any cooking recipes. Invariably the strongest builds were (share % stat) and heinous start-of-battle buffs, I.E.
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